![]() You know that during subdivision you should add one point to tyhe center of the face and one point to every edge. ![]() But it even makes something better then usual subdivision. But usually you don't need so much polygons for carcass because now 3DB performs additional subdivision on curved faces. ![]() I have made many optimisation and now catrass mesh can be up to 1 million of polygons. Now you can control the resolution of carcass mesh and of high hpoly mesh. So there are actual mesh and carcass mesh (20-80 K of polygons). The main idea of 3d-brush is that high poly geometry (2-8 millions of polygones) is used to get normalmap, but actually for render less polygonal geometry is used. To understad it better I will tell first how 3D-Brush renders the model. The main feature of the version is auto-subdivision of geometry on comples parts of surface to acieve better displecement. updated specifications of AppLinks, now it is possible to skip export dialog and drop spline profile to 3D-Coat.Recently I have done 2.05 beta 1. Eraser corrected to work closer to PS-style Fill tool, fill with smooth will work correctly with smoothing opacity. Rapid/scratches/mud brushes tuned to be more "clay-like"\ Depth painting quality in ppp improved a LOT, now it is very smooth and accurate. Extrude - like tools in voxel improved - they work will in lines mode (snap to surface) more uniform stroke. Hue, Saturation, Lightness jitters are implemented in Brush options panel It is possible using Drag
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